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src/feats.ts

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export type Feat = { id: string; title: string; inGame: string }

/** Feats shown at the Oct 15, 2026 Roadster demo, as the game interprets them. */
export const feats: Array<Feat> = [
	{ id: 'launch', title: '0-60 mph in about one second', inGame: 'Launch box with start lights and a 0-60 timer. Beat 1.00 s.' },
	{ id: 'thrust', title: 'Rear cold-gas thrusters, 4-5x the force tires can deliver', inGame: 'Shift fires the rear thrusters for a huge shove.' },
	{ id: 'lift', title: 'Thrusters lift the car and ease it down to a landing', inGame: 'Space fires the lift thrusters to hover and soften landings.' },
	{ id: 'lineup', title: 'Lifted over a lineup of five vehicles while moving', inGame: 'Traffic Hop: clear all five parked vehicles in one flight.' },
	{ id: 'ramp', title: 'Drove up an inverted ramp, spun, and landed', inGame: 'Inverted Ramp: ride the curl upside down, launch, and stick the landing.' },
	{ id: 'spin', title: 'Spun around in mid-air', inGame: 'Mid-air 360: rotate a full turn before touching down.' },
	{ id: 'speed', title: 'Top speed above 230 mph', inGame: 'Top Speed: hit 230 mph on the 2.5 km runway.' },
	{ id: 'track', title: 'Track Mode with active aero and a suction system', inGame: 'T deploys the wing and suction for more grip.' },
	{ id: 'copv', title: 'Compressed-gas tanks (COPVs), about 600 L of air', inGame: 'A 600 L gas gauge that refills while you drive.' },
	{ id: 'canyon', title: 'Musk floated jumping Snake River Canyon', inGame: 'Canyon Jump: clear a 120 m gorge.' },
]